0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Leisure and Recreation Software Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-8L15221
Home | Market Reports | Computers & Electronics| Software
Global Leisure and Recreation Software Market Research Report 2023
BUY CHAPTERS

Global Leisure and Recreation Software Market Research Report 2025

Code: QYRE-Auto-8L15221
Report
May 2025
Pages:84
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Leisure and Recreation Software Market

The global market for Leisure and Recreation Software was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Leisure and Recreation Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Leisure and Recreation Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Leisure and Recreation Software in Parks is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Leisure and Recreation Software include PerfectMind, EZFacility, Yardi System, Active Network, Civicplus, Legend Recreation Software, Jarvis Corporation, Daxko, RecDesk, MyRec, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Leisure and Recreation Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Leisure and Recreation Software.
The Leisure and Recreation Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Leisure and Recreation Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Leisure and Recreation Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Leisure and Recreation Software Market Report

Report Metric Details
Report Name Leisure and Recreation Software Market
Segment by Type
  • Venue Management
  • Registrations & Membership Management
  • Ticketing and Event Management
  • Others
Segment by Application
  • Parks
  • Recreation Departments
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company PerfectMind, EZFacility, Yardi System, Active Network, Civicplus, Legend Recreation Software, Jarvis Corporation, Daxko, RecDesk, MyRec, Dash Platform, Vermont Systems, InnoSoft Fusion, Recreatex
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Leisure and Recreation Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Leisure and Recreation Software Market report?

Ans: The main players in the Leisure and Recreation Software Market are PerfectMind, EZFacility, Yardi System, Active Network, Civicplus, Legend Recreation Software, Jarvis Corporation, Daxko, RecDesk, MyRec, Dash Platform, Vermont Systems, InnoSoft Fusion, Recreatex

What are the Application segmentation covered in the Leisure and Recreation Software Market report?

Ans: The Applications covered in the Leisure and Recreation Software Market report are Parks, Recreation Departments, Others

What are the Type segmentation covered in the Leisure and Recreation Software Market report?

Ans: The Types covered in the Leisure and Recreation Software Market report are Venue Management, Registrations & Membership Management, Ticketing and Event Management, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Leisure and Recreation Software Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Venue Management
1.2.3 Registrations & Membership Management
1.2.4 Ticketing and Event Management
1.2.5 Others
1.3 Market by Application
1.3.1 Global Leisure and Recreation Software Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Parks
1.3.3 Recreation Departments
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Leisure and Recreation Software Market Perspective (2020-2031)
2.2 Global Leisure and Recreation Software Growth Trends by Region
2.2.1 Global Leisure and Recreation Software Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Leisure and Recreation Software Historic Market Size by Region (2020-2025)
2.2.3 Leisure and Recreation Software Forecasted Market Size by Region (2026-2031)
2.3 Leisure and Recreation Software Market Dynamics
2.3.1 Leisure and Recreation Software Industry Trends
2.3.2 Leisure and Recreation Software Market Drivers
2.3.3 Leisure and Recreation Software Market Challenges
2.3.4 Leisure and Recreation Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Leisure and Recreation Software Players by Revenue
3.1.1 Global Top Leisure and Recreation Software Players by Revenue (2020-2025)
3.1.2 Global Leisure and Recreation Software Revenue Market Share by Players (2020-2025)
3.2 Global Leisure and Recreation Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Leisure and Recreation Software Revenue
3.4 Global Leisure and Recreation Software Market Concentration Ratio
3.4.1 Global Leisure and Recreation Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Leisure and Recreation Software Revenue in 2024
3.5 Global Key Players of Leisure and Recreation Software Head office and Area Served
3.6 Global Key Players of Leisure and Recreation Software, Product and Application
3.7 Global Key Players of Leisure and Recreation Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Leisure and Recreation Software Breakdown Data by Type
4.1 Global Leisure and Recreation Software Historic Market Size by Type (2020-2025)
4.2 Global Leisure and Recreation Software Forecasted Market Size by Type (2026-2031)
5 Leisure and Recreation Software Breakdown Data by Application
5.1 Global Leisure and Recreation Software Historic Market Size by Application (2020-2025)
5.2 Global Leisure and Recreation Software Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Leisure and Recreation Software Market Size (2020-2031)
6.2 North America Leisure and Recreation Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Leisure and Recreation Software Market Size by Country (2020-2025)
6.4 North America Leisure and Recreation Software Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Leisure and Recreation Software Market Size (2020-2031)
7.2 Europe Leisure and Recreation Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Leisure and Recreation Software Market Size by Country (2020-2025)
7.4 Europe Leisure and Recreation Software Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Leisure and Recreation Software Market Size (2020-2031)
8.2 Asia-Pacific Leisure and Recreation Software Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Leisure and Recreation Software Market Size by Region (2020-2025)
8.4 Asia-Pacific Leisure and Recreation Software Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Leisure and Recreation Software Market Size (2020-2031)
9.2 Latin America Leisure and Recreation Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Leisure and Recreation Software Market Size by Country (2020-2025)
9.4 Latin America Leisure and Recreation Software Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Leisure and Recreation Software Market Size (2020-2031)
10.2 Middle East & Africa Leisure and Recreation Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Leisure and Recreation Software Market Size by Country (2020-2025)
10.4 Middle East & Africa Leisure and Recreation Software Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 PerfectMind
11.1.1 PerfectMind Company Details
11.1.2 PerfectMind Business Overview
11.1.3 PerfectMind Leisure and Recreation Software Introduction
11.1.4 PerfectMind Revenue in Leisure and Recreation Software Business (2020-2025)
11.1.5 PerfectMind Recent Development
11.2 EZFacility
11.2.1 EZFacility Company Details
11.2.2 EZFacility Business Overview
11.2.3 EZFacility Leisure and Recreation Software Introduction
11.2.4 EZFacility Revenue in Leisure and Recreation Software Business (2020-2025)
11.2.5 EZFacility Recent Development
11.3 Yardi System
11.3.1 Yardi System Company Details
11.3.2 Yardi System Business Overview
11.3.3 Yardi System Leisure and Recreation Software Introduction
11.3.4 Yardi System Revenue in Leisure and Recreation Software Business (2020-2025)
11.3.5 Yardi System Recent Development
11.4 Active Network
11.4.1 Active Network Company Details
11.4.2 Active Network Business Overview
11.4.3 Active Network Leisure and Recreation Software Introduction
11.4.4 Active Network Revenue in Leisure and Recreation Software Business (2020-2025)
11.4.5 Active Network Recent Development
11.5 Civicplus
11.5.1 Civicplus Company Details
11.5.2 Civicplus Business Overview
11.5.3 Civicplus Leisure and Recreation Software Introduction
11.5.4 Civicplus Revenue in Leisure and Recreation Software Business (2020-2025)
11.5.5 Civicplus Recent Development
11.6 Legend Recreation Software
11.6.1 Legend Recreation Software Company Details
11.6.2 Legend Recreation Software Business Overview
11.6.3 Legend Recreation Software Leisure and Recreation Software Introduction
11.6.4 Legend Recreation Software Revenue in Leisure and Recreation Software Business (2020-2025)
11.6.5 Legend Recreation Software Recent Development
11.7 Jarvis Corporation
11.7.1 Jarvis Corporation Company Details
11.7.2 Jarvis Corporation Business Overview
11.7.3 Jarvis Corporation Leisure and Recreation Software Introduction
11.7.4 Jarvis Corporation Revenue in Leisure and Recreation Software Business (2020-2025)
11.7.5 Jarvis Corporation Recent Development
11.8 Daxko
11.8.1 Daxko Company Details
11.8.2 Daxko Business Overview
11.8.3 Daxko Leisure and Recreation Software Introduction
11.8.4 Daxko Revenue in Leisure and Recreation Software Business (2020-2025)
11.8.5 Daxko Recent Development
11.9 RecDesk
11.9.1 RecDesk Company Details
11.9.2 RecDesk Business Overview
11.9.3 RecDesk Leisure and Recreation Software Introduction
11.9.4 RecDesk Revenue in Leisure and Recreation Software Business (2020-2025)
11.9.5 RecDesk Recent Development
11.10 MyRec
11.10.1 MyRec Company Details
11.10.2 MyRec Business Overview
11.10.3 MyRec Leisure and Recreation Software Introduction
11.10.4 MyRec Revenue in Leisure and Recreation Software Business (2020-2025)
11.10.5 MyRec Recent Development
11.11 Dash Platform
11.11.1 Dash Platform Company Details
11.11.2 Dash Platform Business Overview
11.11.3 Dash Platform Leisure and Recreation Software Introduction
11.11.4 Dash Platform Revenue in Leisure and Recreation Software Business (2020-2025)
11.11.5 Dash Platform Recent Development
11.12 Vermont Systems
11.12.1 Vermont Systems Company Details
11.12.2 Vermont Systems Business Overview
11.12.3 Vermont Systems Leisure and Recreation Software Introduction
11.12.4 Vermont Systems Revenue in Leisure and Recreation Software Business (2020-2025)
11.12.5 Vermont Systems Recent Development
11.13 InnoSoft Fusion
11.13.1 InnoSoft Fusion Company Details
11.13.2 InnoSoft Fusion Business Overview
11.13.3 InnoSoft Fusion Leisure and Recreation Software Introduction
11.13.4 InnoSoft Fusion Revenue in Leisure and Recreation Software Business (2020-2025)
11.13.5 InnoSoft Fusion Recent Development
11.14 Recreatex
11.14.1 Recreatex Company Details
11.14.2 Recreatex Business Overview
11.14.3 Recreatex Leisure and Recreation Software Introduction
11.14.4 Recreatex Revenue in Leisure and Recreation Software Business (2020-2025)
11.14.5 Recreatex Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Leisure and Recreation Software Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Venue Management
 Table 3. Key Players of Registrations & Membership Management
 Table 4. Key Players of Ticketing and Event Management
 Table 5. Key Players of Others
 Table 6. Global Leisure and Recreation Software Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Leisure and Recreation Software Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Leisure and Recreation Software Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Leisure and Recreation Software Market Share by Region (2020-2025)
 Table 10. Global Leisure and Recreation Software Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Leisure and Recreation Software Market Share by Region (2026-2031)
 Table 12. Leisure and Recreation Software Market Trends
 Table 13. Leisure and Recreation Software Market Drivers
 Table 14. Leisure and Recreation Software Market Challenges
 Table 15. Leisure and Recreation Software Market Restraints
 Table 16. Global Leisure and Recreation Software Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Leisure and Recreation Software Market Share by Players (2020-2025)
 Table 18. Global Top Leisure and Recreation Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Leisure and Recreation Software as of 2024)
 Table 19. Ranking of Global Top Leisure and Recreation Software Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Leisure and Recreation Software Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Leisure and Recreation Software, Headquarters and Area Served
 Table 22. Global Key Players of Leisure and Recreation Software, Product and Application
 Table 23. Global Key Players of Leisure and Recreation Software, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Leisure and Recreation Software Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Leisure and Recreation Software Revenue Market Share by Type (2020-2025)
 Table 27. Global Leisure and Recreation Software Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Leisure and Recreation Software Revenue Market Share by Type (2026-2031)
 Table 29. Global Leisure and Recreation Software Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Leisure and Recreation Software Revenue Market Share by Application (2020-2025)
 Table 31. Global Leisure and Recreation Software Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Leisure and Recreation Software Revenue Market Share by Application (2026-2031)
 Table 33. North America Leisure and Recreation Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Leisure and Recreation Software Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Leisure and Recreation Software Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Leisure and Recreation Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Leisure and Recreation Software Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Leisure and Recreation Software Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Leisure and Recreation Software Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Leisure and Recreation Software Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Leisure and Recreation Software Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Leisure and Recreation Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Leisure and Recreation Software Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Leisure and Recreation Software Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Leisure and Recreation Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Leisure and Recreation Software Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Leisure and Recreation Software Market Size by Country (2026-2031) & (US$ Million)
 Table 48. PerfectMind Company Details
 Table 49. PerfectMind Business Overview
 Table 50. PerfectMind Leisure and Recreation Software Product
 Table 51. PerfectMind Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 52. PerfectMind Recent Development
 Table 53. EZFacility Company Details
 Table 54. EZFacility Business Overview
 Table 55. EZFacility Leisure and Recreation Software Product
 Table 56. EZFacility Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 57. EZFacility Recent Development
 Table 58. Yardi System Company Details
 Table 59. Yardi System Business Overview
 Table 60. Yardi System Leisure and Recreation Software Product
 Table 61. Yardi System Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 62. Yardi System Recent Development
 Table 63. Active Network Company Details
 Table 64. Active Network Business Overview
 Table 65. Active Network Leisure and Recreation Software Product
 Table 66. Active Network Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 67. Active Network Recent Development
 Table 68. Civicplus Company Details
 Table 69. Civicplus Business Overview
 Table 70. Civicplus Leisure and Recreation Software Product
 Table 71. Civicplus Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 72. Civicplus Recent Development
 Table 73. Legend Recreation Software Company Details
 Table 74. Legend Recreation Software Business Overview
 Table 75. Legend Recreation Software Leisure and Recreation Software Product
 Table 76. Legend Recreation Software Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 77. Legend Recreation Software Recent Development
 Table 78. Jarvis Corporation Company Details
 Table 79. Jarvis Corporation Business Overview
 Table 80. Jarvis Corporation Leisure and Recreation Software Product
 Table 81. Jarvis Corporation Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 82. Jarvis Corporation Recent Development
 Table 83. Daxko Company Details
 Table 84. Daxko Business Overview
 Table 85. Daxko Leisure and Recreation Software Product
 Table 86. Daxko Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 87. Daxko Recent Development
 Table 88. RecDesk Company Details
 Table 89. RecDesk Business Overview
 Table 90. RecDesk Leisure and Recreation Software Product
 Table 91. RecDesk Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 92. RecDesk Recent Development
 Table 93. MyRec Company Details
 Table 94. MyRec Business Overview
 Table 95. MyRec Leisure and Recreation Software Product
 Table 96. MyRec Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 97. MyRec Recent Development
 Table 98. Dash Platform Company Details
 Table 99. Dash Platform Business Overview
 Table 100. Dash Platform Leisure and Recreation Software Product
 Table 101. Dash Platform Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 102. Dash Platform Recent Development
 Table 103. Vermont Systems Company Details
 Table 104. Vermont Systems Business Overview
 Table 105. Vermont Systems Leisure and Recreation Software Product
 Table 106. Vermont Systems Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 107. Vermont Systems Recent Development
 Table 108. InnoSoft Fusion Company Details
 Table 109. InnoSoft Fusion Business Overview
 Table 110. InnoSoft Fusion Leisure and Recreation Software Product
 Table 111. InnoSoft Fusion Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 112. InnoSoft Fusion Recent Development
 Table 113. Recreatex Company Details
 Table 114. Recreatex Business Overview
 Table 115. Recreatex Leisure and Recreation Software Product
 Table 116. Recreatex Revenue in Leisure and Recreation Software Business (2020-2025) & (US$ Million)
 Table 117. Recreatex Recent Development
 Table 118. Research Programs/Design for This Report
 Table 119. Key Data Information from Secondary Sources
 Table 120. Key Data Information from Primary Sources
 Table 121. Authors List of This Report


List of Figures
 Figure 1. Leisure and Recreation Software Picture
 Figure 2. Global Leisure and Recreation Software Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Leisure and Recreation Software Market Share by Type: 2024 VS 2031
 Figure 4. Venue Management Features
 Figure 5. Registrations & Membership Management Features
 Figure 6. Ticketing and Event Management Features
 Figure 7. Others Features
 Figure 8. Global Leisure and Recreation Software Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Leisure and Recreation Software Market Share by Application: 2024 VS 2031
 Figure 10. Parks Case Studies
 Figure 11. Recreation Departments Case Studies
 Figure 12. Others Case Studies
 Figure 13. Leisure and Recreation Software Report Years Considered
 Figure 14. Global Leisure and Recreation Software Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Leisure and Recreation Software Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Leisure and Recreation Software Market Share by Region: 2024 VS 2031
 Figure 17. Global Leisure and Recreation Software Market Share by Players in 2024
 Figure 18. Global Top Leisure and Recreation Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Leisure and Recreation Software as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Leisure and Recreation Software Revenue in 2024
 Figure 20. North America Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Leisure and Recreation Software Market Share by Country (2020-2031)
 Figure 22. United States Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Leisure and Recreation Software Market Share by Country (2020-2031)
 Figure 26. Germany Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Leisure and Recreation Software Market Share by Region (2020-2031)
 Figure 34. China Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Leisure and Recreation Software Market Share by Country (2020-2031)
 Figure 42. Mexico Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Leisure and Recreation Software Market Share by Country (2020-2031)
 Figure 46. Turkey Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Leisure and Recreation Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. PerfectMind Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 50. EZFacility Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 51. Yardi System Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 52. Active Network Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 53. Civicplus Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 54. Legend Recreation Software Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 55. Jarvis Corporation Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 56. Daxko Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 57. RecDesk Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 58. MyRec Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 59. Dash Platform Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 60. Vermont Systems Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 61. InnoSoft Fusion Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 62. Recreatex Revenue Growth Rate in Leisure and Recreation Software Business (2020-2025)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
 Figure 65. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Lukasiewicz Research Network

SIMILAR REPORTS

RELATED REPORTS

Global Corpus Trading Platform Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-35Q19291
Tue Jun 03 00:00:00 UTC 2025

Add to Cart

Global Accelerator Pedal Module Market Size, Manufacturers, Supply Chain, Sales Channel and Clients, 2025-2031

120 Pages
Type: Report
Code: QYRE-Auto-39H336
Tue Jun 03 00:00:00 UTC 2025

Add to Cart

Global Foreign Trade Digital Service Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-19C19529
Tue Jun 03 00:00:00 UTC 2025

Add to Cart

Global Balance Sheet Manager Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-2W19570
Tue Jun 03 00:00:00 UTC 2025

Add to Cart

OSZAR »